Flash Engine
Version: 4.11
Platform: Delphi 5-2010 and C++ Builder 5-2010
Languages: English
Size: 6868 Kb
Price: $129.00
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FlashEngine is a set of components for Delphi, C++ Builder and Lazarus which add extra features to Adobe Flash (ActiveX or Netscape plugin)- such as loading from any sources, grab real 32-RGBA frames, real transparency playing.
- Support both Flash ActveX and Flash Netscape Plugin (used in FireFox, Opera and Safary)
- Real streaming, load flash and video files from any sources with out temporary files
- FLV video playback player with skinnable GUI, which allow play video from external files, URL, exe-resource or directly from a TStream
- Store flash, video and XML files in DFM-file without external files
- Full support asynchronous streaming mode
- Real player transparency, with anti-aliasing
- Invisible, Windowed, Windowless Flash control and layered window support
- Grab flash frame to 32-bit buffer with alpha channel
- Full support of Flash External API
- Cross-platform solution available on Microsoft Windows, Apple Mac OS X
What's New in FlashEngine 4
- Fully rewritten engine - good code, better performance and advanced features
- Support both Flash ActveX and Flash Netscape Plugin (used in FireFox, Opera and Safary)
- Added Mac OS X Platform and Lazarus
- Invisible flash component (better only for flash grabbing)
- Full integration with VGScene (TdxFlash object) and DXScene (TvgFlash object)
- and much more
Store SWF, FLV, XML and images in DFM file
FlashEngine allow to load flash and video files from any sources with out temporary files. FlashEngine can playback video from external files, URL, DFM, exe-resource or directly from a TStream. FlashEngine can store flash, video and XML files in DFM-file.
Real transparency
FlashEngine support real player transparency, with anti-aliasing and alpha channel. Windowless FlashPlayer control and layered window support. FlashEngine allow to grab flash frame to 32-bit bitmap with alpha channel.